DIGITAL MARKETING
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Gamification is a relatively new format of interaction with the audience to increase engagement, sales, loyalty and to develop new habits. It is a use of game approaches for non-game processes (in our case, for business).
The global goal of gamification is competition for attention. Interesting game mechanics will help to stand out from the crowd, to attract the audience that could not be attracted by other means. Games from brands have become particularly popular over the past couple of years as Generation Z have come up to the status of buyers, and young people who have lived amid games of all kinds since their childhood are easier to get involved into communication via very gamification.
Goals of Gamification
If we look through a broader lens, gamification has become part of our everyday life long ago, but sometimes we do not think of it. Let's give some examples.
Nike has released an app for running, Nike Run Club. Based on their successes, users get rewards, note their achievements, and are able to compare their figures with others. They can set goals and challenges for themselves. And this is gamification, too. Nike motivates people to run and, of course, increases loyalty to its brand through a wish to meet some targets or to become better than others. And there is a strong possibility that a user will want to buy Nike running shoes next time. In doing so, the app solves a key business problem through the game: to engage clients and to hold them in communication with the brand.
An even simpler example is photos of the best performers that are put in a conspicuous place in an office or a shop. As good a game as any—if you work well, you will beat your colleagues and will be given attention. Such an approach to gamification solves the problem of non-financial incentives for employees.
Besides, brands often make up 'games' to teach new employees or for a proficiency check when hiring (Marriott, a hotel chain, made an interesting quest for its candidates).
At the end of the day, we are sure that every person has freely entered a game of a brand under a mask of a loyalty program. We earn points in a supermarket, at a gas station, in a clothing store to exchange them for discounts or gifts later.
These examples are an answer to a question why game mechanics has become an integral part of marketing (and not only).
It's because it works.
If you have not incorporated gamification into your marketing strategy yet, we propose to begin with the simplest game mechanics, for the launch of which you do not need to allocate a massive budget or a pool of programmers.
Simple games can be presented, for instance, in mailout. You only need good ideas and a smart designer for them. Let's list examples of mechanics.
What is the point of such game mechanics in terms of mailout? Emails with games show much higher performance than other designs.
CTR in game emails is twice as high and even more. Followers are more motivated to go to the company's website.
A mini-game will be effective if:
To create a full-scale marketing game, you will need time, funds, and a good team of designers, developers, and desktop publishers.
Jigsaw puzzle. A user sees a picture consisting of 9-12 disassembled pieces. They need to assemble it in a definite time and to learn what is in the picture. If they did well, they get a promo code or a gift from the company.
Quiz or test. Question-answer and a test result at the end. 5–10 questions are enough, and the result usually leads to various products of the brand. You can give a discount on some products at the end.
Hidden objects. A user sees a location—it can be any space associated with the brand (house, drugstore, shop). There are some objects hidden in the room that a player must find in the allotted time. If they succeed, we give them a promo code, a discount, or a gift.
Wheel. A player is supposed to spin a wheel (thrice as maximum). They draw either a nice prophecy or wish or a time-limited discount coupon.
Arcade games. A player moves across a playing area, gathers items, and dodges obstacles. They have several lives (usually three) that are lost after clashing with the obstacles. When lives are over, the game is over, too. As the player progresses through the game, they gain points that can later be exchanged for a prize or a discount.
In order not to lose funds and to make a really cool and effective game, you need to consider several aspects.
1. Think over goals and objectives of the game. What do you want to receive after the gamification campaign is over? To capture leads, to boost sales, to attract attention to your brand, to announce new products? Sometimes all these tasks can be solved with the help of one mechanic, but not always. It is extremely important to choose a game format that would meet goals and objectives of the brand.
2. Set KPI and how you will be estimating them at the reporting stage. For example, getting at least 5,000 contacts or attracting 20,000 new users to the website.
3. Visualize a user journey map. Clearly state game mechanics and how users will make it to a landing page with the game (announcements on social media, pop-ups, mailout, banners).
4. Get rid of bots: DOI, captcha, complicated mechanics.
5. Solve all technical issues—where the information will be stored, what will be created, what the registration and gift give-out system will be like.
6. Set up goals in Google Analytics: how many users entered the landing with the game, how many of them clicked the 'Play' button, how many clicked on a button or element required (depending on the mechanics), how many made it to the page with subscription information, how many registered their details and clicked the button.
7. Do not forget about the preloader—this is an indicator of paging in that shows users that the game will start soon here. If there is no preloader, some players will think that the website is lagging or has just got stuck and will leave the landing page.
The main gamification engine and motivator are prizes. Movement towards the prize is what creates a competitive spirit.
To make as many users as possible play through the game, it is recommended to use valuable prizes for the target audience.
Apart from that, there are mechanics that allow stimulation of users and building reach of the audience:
In order to analyze the game result in terms of marketing, one need to understand:
Next, we need to think what we can do with the leads generated, how to 'warm them up' and how to involve them in further communication. In a while, you can make a conclusion whether the gamification has been justified. If the game was tooled for boosting sales, you need to analyze how the sales increased in comparison with the previous month (do not forget about the seasonality index as it can also affect the numbers). If the game served as a lead generator, look how many new contacts you managed to attract. If our goal is brand reinforcement and traffic acquisition, look at the number of website visitors.
Gamification is a great way to attract more attention to the brand and to push up sales thereby. Test different mechanics, invent exciting things, engage users, and boost audience loyalty and sales.
Source: cossa.ru
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Head of Digital, editor-in-chief of the RMAA Agency Blog
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